It doesn't merge the mod's asset data like textures or sounds.
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This is because MergePlugins only merges the. If you try and load up the game with your newly made merge, all weapons will be invisible. All your weapons can still be found in game, but you will lose the ones you had before. So deactivating your individual weapon mods in favor of this new merge will make all those weapons disappear.
HOW TO MERGE ESP FILES FALLOUT 4 INSTALL
Your new merge should be in a folder you set up upon initial install of MergePlugins.īe advised: merging mods changes FormID's. You now have a merge of all the weapon mods you selected. You may have to delete your botched merge if it garbled it up.
![how to merge esp files fallout 4 how to merge esp files fallout 4](https://i.imgur.com/Usg5akA.png)
If MergePlugins is going to crash or freak out, this is usually when it does it. Then select the hammer icon in the upper left to Build the Merge. Once you do that, click ok to close the window. The first field is the name of the folder the merge will be in, the second is the name of the merged. Now select all the mods you want merged and right-click again and tell it to add to a merge.
HOW TO MERGE ESP FILES FALLOUT 4 MOD
I usually crack open mods in FO4Edit if they come up RED and see if something nasty is lurking in there.Īnyhow, use your discretion on whether you want to merge a weapon mod that comes up RED. I typically do this for ORANGE as it's usually just some dirty edits in the mod that have no real impact on the game. You can override this by right-clicking and selecting "Ignore Warnings". MergePlugins will not merge mods that have errors. RED (Something is seriously misconfigured in this mod and it could affect other mods if merged with them.) ORANGE (Some stuff is off, you might want to crack this mod open in FO4Edit and see what's going on in there.) GREEN (All is good, this mod is ready to merge.) There are 3 possible results from an error check: MergePlugins needs to make sure nothing janky is happening in the mods you are trying to merge. Once you have your mods clustered on your load order and ready for merging, select them in MergePlugins and there should be an option along the lines of "Check for Errors", do that. Which means get all your weapon mods grouped together, don't try and merge stuff with other mods in between.
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So try not to piss it off by making its job as simple as possible. This is going to be seem like lot to take in, but I go a bit overboard on info and honestly once you get in the hang of doing this - it's a 5 minute process from beginning to end.Īs mentioned, you will need MergePlugins, and configure it in MO2 as an executable.Ī disclaimer, MergePlugins can be finicky - at least the times I have used it. You are going to need MergePlugins and Archive2. Yes, I have done this to shrink down my load order, and I use MO2 as well.